Legend Of Zelda Series - 03 - Menu, Screens, and Bombs
I started out this project trying to run, so this week I had to take a step backwards and watch a Godot tutorial. I wasn’t making very good progress while trying to bash my head against Godot. So I watched some tutorials from Brackeys . This video is really well done and really helped me get into the whole Godot process. Since watching this video, I have been able to make much better progress through the process. The first thing I decided to do after watching that tutorial was to drop the convoluted inheritance that I was trying to achieve. I don’t think that this had to do anything with Brackey. I find that the Godot environment it is difficult to flip between all the scripts to manage and consult the inheritance. Whereas code editors like VS Code or InteliJ allows you to have multiple tabs and multiple code editors open, making it very easy to see the larger picture. So I refactored all the scenes and scripts into one fo...