Legend Of Zelda Series - 01 - Introduction
I am currently Re-Building the original Zelda from scratch using Java. My goal is to keep the gameplay, mechanics, and limitations as accurate as possible while programming in Java programming language and with Object Oriented style. Once I have done this, I then want to remake the sequel using my created JavaZelda engine to make the sequel more like the original game. One thing I want to make sure I get right is the boomerang. I also think that this will be one of the hardest things to program. I suspect the Boomerang functionality was accidental and replicating it will be hard. The thing about the boomerang is that it can be thrown in all four cardinal directions, can also be sent out in all four diagonals, and can be sent out in all four cardinals and immediately be turned into another direction. This boomerang throw is what I believe to be the accidental programming but is unique and sometimes useful in game. The NES Screen size limitations were 256*240. The til...